Channel Directions in ActionScript
ActionScript doesn’t have built-in support for channels or concurrency like Go does. However, we can simulate a similar behavior using events and event dispatchers. Here’s an equivalent implementation:
In this ActionScript implementation, we use EventDispatcher
objects to simulate channels. The ping
function dispatches an event, while the pong
function listens for that event and then dispatches a new event on the pongs
dispatcher.
The ping
function only sends values (dispatches events). It would be a compile-time error to try to add an event listener in this function.
The pong
function accepts two event dispatchers: one for receiving (pings
) and another for sending (pongs
).
In the main function (which is the constructor in this case), we create the event dispatchers, call the functions, and set up the final event listener to print the result.
To run this ActionScript code, you would typically compile it into a SWF file and then run it in a Flash Player or AIR runtime environment. The output would be:
This implementation demonstrates how to achieve a similar behavior to channel directions in ActionScript, using the language’s event system. While it’s not a direct translation, it captures the essence of the original example in a way that’s idiomatic to ActionScript.