Channel Synchronization in ActionScript
Our example demonstrates how to synchronize execution across different threads in ActionScript. We’ll use an event to notify when a worker function has completed its task. This is similar to using channels for synchronization in other languages.
This is the worker
function we’ll run in a separate “thread” (note that ActionScript doesn’t have true multithreading, but we can simulate asynchronous behavior). The callback
function will be used to notify when this function’s work is done.
In the worker
function:
We start the worker function and provide a callback to be notified when it’s done:
The onWorkerComplete
function is called when the worker has finished:
When you run this ActionScript code, you should see output similar to:
If you removed the callback()
call from the worker
function, the program would finish without waiting for the worker to complete its task.
In ActionScript, we use callbacks and events for asynchronous programming, as it doesn’t have built-in constructs for concurrent programming like some other languages do. This approach allows us to achieve similar functionality in terms of synchronizing different parts of our code.