Here’s the translation of the Go code to ActionScript, formatted in Markdown suitable for Hugo:
Our first example demonstrates how to create subcommands with their own flags in ActionScript. This is similar to how command-line tools like git have multiple subcommands, each with its own set of options.
To run this ActionScript program, you would typically compile it into a SWF file and then run it using a Flash Player or AIR runtime. However, ActionScript doesn’t have built-in support for command-line arguments like traditional command-line languages.
For demonstration purposes, you could simulate command-line behavior by passing arguments to the main class constructor or by using external interfaces if running in a browser environment.
Here’s how you might use this in a hypothetical ActionScript command-line environment:
Note that ActionScript is primarily used for creating Rich Internet Applications and doesn’t have native support for command-line operations. This example demonstrates how you might structure a program to handle subcommands and flags in an ActionScript context, but it wouldn’t be used in the same way as a traditional command-line application.
In real-world scenarios, you might use this structure in an AIR application or a Flash application that needs to parse configuration options or handle different modes of operation based on user input.