Context in ActionScript
Here’s the translation of the Go code to ActionScript, formatted in Markdown suitable for Hugo:
Our first example demonstrates how to use context in a simple HTTP server. HTTP servers are useful for demonstrating the usage of flash.utils.Timer
for controlling cancellation. A Timer
can be used to implement timeouts and cancellation signals across different parts of your application.
In this ActionScript example, we simulate a server using timers. The startServer
function initiates the server, and simulateRequest
represents handling a request.
A Timer
is used to simulate work being done by the server. It’s set to 10 seconds, similar to the original example’s time.After(10 * time.Second)
.
To simulate cancellation, we use another Timer
set to 2 seconds. When this timer completes, it triggers the cancellation, similar to how the context’s Done()
channel works in the original example.
To run this example, you would typically compile it into a SWF file and run it in a Flash Player or AIR runtime environment. The output would be visible in the trace log or console, depending on your development environment.
Note that ActionScript doesn’t have built-in HTTP server capabilities like Go does, so this example focuses on simulating the timing and cancellation aspects of the original code. In a real-world scenario, you might use external libraries or AIR APIs for actual network operations.