ActionScript doesn’t have built-in support for generics, but we can simulate some of the functionality using dynamic typing and interfaces. Here’s an example that demonstrates concepts similar to the original code:
In this ActionScript example, we’ve simulated some of the generics functionality:
The slicesIndex function works with any array type and any value type, similar to the generic function in the original example.
The List class simulates a generic linked list. It can store elements of any type.
We use * as the type for values that can be of any type, which is similar to using T in the original generic example.
The push and allElements methods of the List class work similarly to the original example.
To run this ActionScript code:
Create a new ActionScript project in your preferred IDE (like Flash Builder or FlashDevelop).
Replace the main class content with the code above.
Compile and run the project.
The output will be similar to:
Note that ActionScript doesn’t have true generics, so this example doesn’t provide the same level of type safety as the original code. However, it demonstrates similar concepts using ActionScript’s dynamic typing system.