ActionScript doesn’t have a direct equivalent to interfaces as in other languages, but we can achieve similar functionality using classes and inheritance. Here’s how we can implement the concept of interfaces in ActionScript:
In this ActionScript code, we’ve created a base class IGeometry that serves as our “interface”. The Rectangle and Circle classes extend this base class and override its methods to provide their own implementations.
The measure function can accept any object that extends IGeometry, allowing us to use it with both Rectangle and Circle instances.
To run this code, you would typically embed it in a Flash project and compile it with the Adobe Flash Professional or Adobe Animate CC IDE, or use the ActionScript Compiler (ASC) from the command line.
When executed, this code would produce output similar to:
This example demonstrates how to implement interface-like behavior in ActionScript, allowing for polymorphism and the ability to work with different shapes through a common interface.