This ActionScript code demonstrates JSON encoding and decoding, similar to the original Go example. Here are some key points about the translation:
ActionScript uses the com.adobe.serialization.json.JSON class for JSON operations, which needs to be imported.
Instead of structs, we use classes in ActionScript. The Response1 and Response2 classes are defined with public properties.
ActionScript doesn’t have a built-in map type, so we use Object instead.
Error handling is done with try-catch blocks in ActionScript, rather than returning error values.
Type assertions aren’t necessary in ActionScript as it uses dynamic typing.
ActionScript doesn’t have a direct equivalent to Go’s streaming to os.Stdout. Instead, we create a JSON string that could be written to a file or sent over a network.
The trace function is used for console output in ActionScript, similar to fmt.Println in Go.
Remember that this code is meant to run in an ActionScript environment, such as Adobe AIR or Flash Player. The exact setup and execution method may vary depending on your development environment.