Logging in ActionScript
Here’s the translation of the Go logging example to ActionScript, formatted in Markdown suitable for Hugo:
ActionScript does not have built-in logging capabilities as robust as Go’s log
and slog
packages. However, we can create a simple logging system using the trace()
function and custom classes. Here’s an example of how we might implement logging in ActionScript:
package {
import flash.display.Sprite;
import flash.utils.getTimer;
import flash.system.Capabilities;
public class LoggingExample extends Sprite {
public function LoggingExample() {
// Simple logging using trace()
trace("standard logger");
// Custom logger with timestamps
var logger:Logger = new Logger();
logger.log("with timestamp");
// Custom logger with file/line information
logger.setIncludeFileInfo(true);
logger.log("with file/line");
// Custom logger with prefix
var myLogger:Logger = new Logger("my:");
myLogger.log("from myLogger");
// Change prefix
myLogger.setPrefix("ohmy:");
myLogger.log("from myLogger");
// Logging to a custom output (StringBuffer in this case)
var bufLogger:BufferLogger = new BufferLogger("buf:");
bufLogger.log("hello");
trace("from bufLogger:", bufLogger.getBuffer());
// JSON-like structured logging
var structLogger:StructuredLogger = new StructuredLogger();
structLogger.info("hi there");
structLogger.info("hello again", {key: "val", age: 25});
}
}
}
class Logger {
private var prefix:String;
private var includeFileInfo:Boolean;
public function Logger(prefix:String = "") {
this.prefix = prefix;
this.includeFileInfo = false;
}
public function log(message:String):void {
var output:String = getTimestamp() + " " + prefix + message;
if (includeFileInfo) {
output = getFileInfo() + " " + output;
}
trace(output);
}
public function setPrefix(newPrefix:String):void {
prefix = newPrefix;
}
public function setIncludeFileInfo(include:Boolean):void {
includeFileInfo = include;
}
private function getTimestamp():String {
var date:Date = new Date();
return date.toLocaleString();
}
private function getFileInfo():String {
return "[" + Capabilities.version + "]";
}
}
class BufferLogger extends Logger {
private var buffer:String;
public function BufferLogger(prefix:String = "") {
super(prefix);
buffer = "";
}
override public function log(message:String):void {
buffer += getTimestamp() + " " + prefix + message + "\n";
}
public function getBuffer():String {
return buffer;
}
}
class StructuredLogger {
public function info(message:String, data:Object = null):void {
var output:Object = {
time: new Date().toLocaleString(),
level: "INFO",
msg: message
};
if (data) {
for (var key:String in data) {
output[key] = data[key];
}
}
trace(JSON.stringify(output));
}
}
This ActionScript code demonstrates logging concepts similar to those in the original example:
- We use
trace()
for basic logging. - We create a
Logger
class that adds timestamps and prefixes to log messages. - The
Logger
class can include file information (in this case, just the Flash Player version). - We demonstrate changing the prefix of a logger.
- We create a
BufferLogger
that logs to a string buffer instead of directly to the console. - We create a
StructuredLogger
that outputs JSON-like structured log messages.
To run this code, you would typically compile it into a SWF file and run it in a Flash Player or AIR runtime environment. The output would appear in the Flash debugger console or trace log, depending on your development setup.
Note that ActionScript doesn’t have built-in JSON support, so you might need to use a third-party library for JSON stringification in a real application. Also, the file and line information is simulated here, as ActionScript doesn’t provide easy access to this information at runtime.
This example provides a basic framework for logging in ActionScript, which you can expand upon for more complex logging needs in your ActionScript applications.