Here’s the translation of the Go logging example to ActionScript, formatted in Markdown suitable for Hugo:
ActionScript does not have built-in logging capabilities as robust as Go’s log and slog packages. However, we can create a simple logging system using the trace() function and custom classes. Here’s an example of how we might implement logging in ActionScript:
This ActionScript code demonstrates logging concepts similar to those in the original example:
We use trace() for basic logging.
We create a Logger class that adds timestamps and prefixes to log messages.
The Logger class can include file information (in this case, just the Flash Player version).
We demonstrate changing the prefix of a logger.
We create a BufferLogger that logs to a string buffer instead of directly to the console.
We create a StructuredLogger that outputs JSON-like structured log messages.
To run this code, you would typically compile it into a SWF file and run it in a Flash Player or AIR runtime environment. The output would appear in the Flash debugger console or trace log, depending on your development setup.
Note that ActionScript doesn’t have built-in JSON support, so you might need to use a third-party library for JSON stringification in a real application. Also, the file and line information is simulated here, as ActionScript doesn’t provide easy access to this information at runtime.
This example provides a basic framework for logging in ActionScript, which you can expand upon for more complex logging needs in your ActionScript applications.