Panic in ActionScript

ActionScript does not have a direct equivalent to Go’s panic function. However, we can simulate similar behavior using exceptions and error handling. Here’s an example that demonstrates error handling and throwing exceptions in ActionScript:

package {
    import flash.filesystem.File;
    import flash.filesystem.FileMode;
    import flash.filesystem.FileStream;

    public class ErrorHandlingExample {
        public function ErrorHandlingExample() {
            // We'll use exceptions throughout this site to check for
            // unexpected errors. This is the only program on the
            // site designed to throw an exception.
            throw new Error("a problem");

            // A common use of exceptions is to abort if a function
            // returns an error that we don't know how to
            // (or want to) handle. Here's an example of
            // throwing an exception if we get an unexpected error when creating a new file.
            try {
                var file:File = File.applicationStorageDirectory.resolvePath("example.txt");
                var stream:FileStream = new FileStream();
                stream.open(file, FileMode.WRITE);
            } catch (error:Error) {
                throw new Error("Failed to create file: " + error.message);
            }
        }
    }
}

Running this program will cause it to throw an exception, print an error message, and exit with a non-zero status.

When the first exception in the constructor is thrown, the program exits without reaching the rest of the code. If you’d like to see the program try to create a temp file, comment out the first exception.

Error: a problem
    at ErrorHandlingExample()
    ...

Note that unlike some languages which use exceptions for handling of many errors, in ActionScript it’s common to use both exceptions and error-indicating return values, depending on the situation.

In ActionScript, unhandled exceptions will typically cause the program to terminate and display an error message, similar to panics in other languages. However, in a Flash or AIR environment, you might want to add global error handling to prevent the entire application from crashing.

Here’s an example of how you might set up global error handling in an ActionScript application:

import flash.events.UncaughtErrorEvent;

public class Main extends Sprite {
    public function Main() {
        loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler);
    }

    private function uncaughtErrorHandler(event:UncaughtErrorEvent):void {
        if (event.error is Error) {
            var error:Error = event.error as Error;
            trace("Uncaught error: " + error.message);
        } else if (event.error is ErrorEvent) {
            var errorEvent:ErrorEvent = event.error as ErrorEvent;
            trace("Uncaught error event: " + errorEvent.text);
        } else {
            trace("Uncaught error: " + event.error.toString());
        }
        
        // Prevent the default behavior (halting the application)
        event.preventDefault();
    }
}

This setup allows you to handle uncaught errors gracefully, log them, and potentially keep your application running despite unexpected errors.