Title here
Summary here
Here we use range
to sum the numbers in a slice. Arrays work like this too.
package {
import flash.display.Sprite;
public class Main extends Sprite {
public function Main() {
var nums:Array = [2, 3, 4];
var sum:int = 0;
for each (var num:int in nums) {
sum += num;
}
trace("sum:", sum);
// range on arrays and slices provides both the index and value
for (var i:int = 0; i < nums.length; i++) {
if (nums[i] == 3) {
trace("index:", i);
}
}
// range on map iterates over key/value pairs
var kvs:Object = {"a": "apple", "b": "banana"};
for (var k:String in kvs) {
trace(k + " -> " + kvs[k]);
}
// range can also iterate over just the keys of a map
for (var k:String in kvs) {
trace("key:", k);
}
// range on strings iterates over Unicode code points
var str:String = "go";
for (var j:int = 0; j < str.length; j++) {
trace(j, str.charCodeAt(j));
}
}
}
}
To run the program, include the above code in an ActionScript file and compile it using the Flex SDK.
$ mxmlc Main.as
$ Main.swf
Running the compiled SWF file will output:
sum: 9
index: 1
a -> apple
b -> banana
key: a
key: b
0 103
1 111
Now that we can run and build basic ActionScript programs, let’s learn more about the language.