Rate Limiting in ActionScript
Rate limiting is an important mechanism for controlling resource utilization and maintaining quality of service. ActionScript can implement rate limiting using timers and event-driven programming.
package {
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.utils.getTimer;
public class RateLimiting extends Sprite {
private var requests:Array = [];
private var limiter:Timer;
private var burstyLimiter:Timer;
private var burstyRequests:Array = [];
private var burstCapacity:int = 3;
public function RateLimiting() {
// First we'll look at basic rate limiting. Suppose
// we want to limit our handling of incoming requests.
for (var i:int = 1; i <= 5; i++) {
requests.push(i);
}
// This limiter will trigger an event every 200 milliseconds.
// This is the regulator in our rate limiting scheme.
limiter = new Timer(200);
limiter.addEventListener(TimerEvent.TIMER, handleRequest);
limiter.start();
// Now we'll look at bursty rate limiting
burstyLimiter = new Timer(200);
burstyLimiter.addEventListener(TimerEvent.TIMER, handleBurstyRequest);
// Fill up the burst capacity
for (i = 0; i < burstCapacity; i++) {
handleBurstyRequest(null);
}
// Simulate 5 more incoming requests
for (i = 1; i <= 5; i++) {
burstyRequests.push(i);
}
burstyLimiter.start();
}
private function handleRequest(event:TimerEvent):void {
if (requests.length > 0) {
var req:int = requests.shift();
trace("request", req, new Date());
} else {
limiter.stop();
}
}
private function handleBurstyRequest(event:TimerEvent):void {
if (burstyRequests.length > 0) {
var req:int = burstyRequests.shift();
trace("bursty request", req, new Date());
} else if (event != null) {
burstyLimiter.stop();
}
}
}
}
In this ActionScript implementation:
We use
Timer
objects to simulate the rate limiting behavior. Thelimiter
timer fires every 200 milliseconds, similar to the Go example.Instead of channels, we use Arrays (
requests
andburstyRequests
) to store the incoming requests.The
handleRequest
andhandleBurstyRequest
methods are event handlers that process a request each time the respective timer fires.For the bursty limiter, we initialize it with a capacity of 3, similar to the Go example. We immediately process up to 3 requests to simulate the burst capability.
We use
trace
instead offmt.Println
to output the results.
To run this program, you would need to set up a Flash/Flex project and run it in a Flash Player or AIR runtime environment. The output would be similar to the Go example, with requests being processed at regular intervals and the bursty requests showing a burst of quick processing followed by the regular interval.
This ActionScript implementation demonstrates the concept of rate limiting, although it uses a different programming paradigm (event-driven) compared to Go’s concurrent approach with goroutines and channels.