Rate limiting is an important mechanism for controlling resource utilization and maintaining quality of service. ActionScript can implement rate limiting using timers and event-driven programming.
In this ActionScript implementation:
We use Timer objects to simulate the rate limiting behavior. The limiter timer fires every 200 milliseconds, similar to the Go example.
Instead of channels, we use Arrays (requests and burstyRequests) to store the incoming requests.
The handleRequest and handleBurstyRequest methods are event handlers that process a request each time the respective timer fires.
For the bursty limiter, we initialize it with a capacity of 3, similar to the Go example. We immediately process up to 3 requests to simulate the burst capability.
We use trace instead of fmt.Println to output the results.
To run this program, you would need to set up a Flash/Flex project and run it in a Flash Player or AIR runtime environment. The output would be similar to the Go example, with requests being processed at regular intervals and the bursty requests showing a burst of quick processing followed by the regular interval.
This ActionScript implementation demonstrates the concept of rate limiting, although it uses a different programming paradigm (event-driven) compared to Go’s concurrent approach with goroutines and channels.