Select in ActionScript
ActionScript doesn’t have built-in support for concurrent programming like Go’s goroutines and channels. However, we can simulate similar behavior using timers and events. Here’s an example that approximates the functionality of the original code:
This ActionScript code creates a class SelectExample
that simulates the behavior of the original Go program. Here’s how it works:
We create two
Timer
objects to simulate the two channels in the Go code. Each timer is set to trigger once after a specific delay (1 second and 2 seconds respectively).We add event listeners to each timer that will be called when the timer completes. These event listeners simulate the behavior of receiving a value from a channel.
In the event listeners (
onTimer1Complete
andonTimer2Complete
), we call ahandleMessage
function that prints the received message and keeps track of how many messages have been received.The
handleMessage
function simulates the behavior of theselect
statement in the Go code. It prints each message as it’s received and checks if both messages have been received.
To run this code, you would typically embed it in a Flash project and compile it with the ActionScript compiler. When executed, it will output:
Note that unlike the Go version, which uses true concurrency with goroutines, this ActionScript version uses asynchronous timers to simulate concurrent behavior. The total execution time will still be about 2 seconds, as the timers run concurrently.
This example demonstrates how to handle multiple asynchronous operations in ActionScript, which is conceptually similar to selecting from multiple channels in Go, even though the underlying mechanisms are quite different.