Signals in ActionScript
Here’s the translation of the Go signals example to ActionScript, formatted in Markdown suitable for Hugo:
Our program demonstrates how to handle signals in ActionScript. Although ActionScript doesn’t have direct equivalents to Unix signals, we can simulate similar behavior using the NativeApplication
class and its events.
In this ActionScript example, we’re using the NativeApplication
class to listen for application-level events that are somewhat analogous to system signals:
We create event listeners for
EXITING
,ACTIVATE
, andDEACTIVATE
events.The
onExiting
function is called when the application is about to exit. This is similar to handling aSIGTERM
signal in Unix systems.The
onActivate
andonDeactivate
functions are called when the application gains or loses focus, respectively. While not direct equivalents to Unix signals, they demonstrate how to respond to system-level events.We use
trace
to output messages to the console, which is ActionScript’s equivalent offmt.Println
.
To run this program:
- Save the code in a file named
SignalHandler.as
. - Compile it using the ActionScript compiler (part of the Flex SDK).
- Run the resulting SWF file in a Flash player or AIR runtime.
When you run the application, it will wait for events. Depending on your environment:
- Closing the application window will trigger the
EXITING
event. - Switching to and from the application will trigger
ACTIVATE
andDEACTIVATE
events.
This example demonstrates how to handle application-level events in ActionScript, which is the closest equivalent to signal handling in desktop or mobile AIR applications.