Here’s the translation of the Go code to ActionScript, formatted in Markdown suitable for Hugo:
Sometimes our ActionScript programs need to spawn other, non-ActionScript processes.
This ActionScript code demonstrates how to spawn external processes, similar to the original example. However, there are some key differences due to the language and runtime environment:
ActionScript uses the NativeProcess class to spawn external processes, which is only available in Adobe AIR applications.
Instead of synchronous methods like Output(), ActionScript uses event listeners to handle process output asynchronously.
Error handling is typically done with try-catch blocks and custom error events, rather than returning error objects.
The equivalent of grep on Windows (which is more commonly used for ActionScript development) is findstr, so we use that in the example.
To run a full command with arguments, we use cmd.exe with the /c option, similar to using bash -c in the original example.
Note that this code assumes a Windows environment, as ActionScript is more commonly used in Windows. For cross-platform compatibility, you’d need to check the operating system and use appropriate commands and file paths.
The spawned programs should return output similar to running them directly from the command line, but the exact output will depend on the system and environment where the code is run.