This ActionScript code demonstrates various operations on strings and characters, similar to the original Go example. Here are some key points:
ActionScript strings are sequences of UTF-16 code units, which is different from Go’s UTF-8 encoding.
The length property of a string in ActionScript returns the number of UTF-16 code units, which may not always correspond to the number of visible characters.
ActionScript doesn’t have a built-in way to iterate over Unicode code points, so we implemented a custom function to do this.
The charCodeAt() method returns the UTF-16 code unit at a given index, similar to indexing into a string in Go.
ActionScript doesn’t have a direct equivalent to Go’s runes, but we can work with individual characters using the charAt() method.
We use a TextField to display the output, as ActionScript is typically used in a graphical environment.
This example provides a similar exploration of strings and characters as the original Go code, adapted to ActionScript’s features and conventions.