Temporary Files and Directories in ActionScript
Our first example demonstrates how to create temporary files and directories in ActionScript. This is useful when we need to create data that isn’t needed after the program exits, preventing unnecessary pollution of the file system over time.
In this ActionScript example, we’re using the flash.filesystem
package to work with files and directories. Here’s a breakdown of what the code does:
We create a temporary file using
File.createTempFile()
. This method automatically generates a unique file name in the system’s temporary directory.We display the path of the temporary file using
trace()
.We write some data to the file using a
FileStream
object.We create a temporary directory using
File.createTempDirectory()
.We display the path of the temporary directory.
We create a new file within the temporary directory using
resolvePath()
and write some data to it.Finally, we clean up by deleting the temporary file and directory. Note that
deleteDirectory(true)
removes the directory and all its contents recursively.
In ActionScript, there’s no built-in mechanism to automatically delete temporary files when the program exits, so we need to manage cleanup manually. It’s good practice to delete temporary files and directories as soon as they’re no longer needed.
To run this code, you would typically embed it in an ActionScript project and compile it with the Adobe AIR SDK. The exact output will depend on your system, but it might look something like this:
Remember that working with the file system in ActionScript requires appropriate permissions, especially when running in a browser environment. This code is more suited for AIR desktop applications or AIR for mobile where file system access is less restricted.