Here’s the translation of the Go testing and benchmarking example to ActionScript:
ActionScript does not have built-in unit testing or benchmarking capabilities like Go. However, we can create a similar structure using custom functions and a third-party testing framework like FlexUnit. Here’s an example of how we might implement testing in ActionScript:
To run these tests, you would typically set up a test runner in your ActionScript project. The exact method depends on your development environment, but it might look something like this:
This structure mimics the Go testing approach as closely as possible within the constraints of ActionScript. Note that:
We use FlexUnit, a popular testing framework for ActionScript, to structure our tests.
The TestCase class provides assertion methods like assertEquals.
We create a suite method to group our tests, similar to how Go groups tests in a file.
Benchmarking is implemented as a simple timing function, as ActionScript doesn’t have built-in benchmarking tools like Go.
The output and running process will be different from Go, depending on your ActionScript development environment.
Remember to adapt this structure to your specific ActionScript project setup and testing needs.