Testing And Benchmarking in ActionScript
Here’s the translation of the Go testing and benchmarking example to ActionScript:
ActionScript does not have built-in unit testing or benchmarking capabilities like Go. However, we can create a similar structure using custom functions and a third-party testing framework like FlexUnit. Here’s an example of how we might implement testing in ActionScript:
package {
    import flexunit.framework.TestCase;
    import flexunit.framework.TestSuite;
    public class IntUtilsTest extends TestCase {
        public function IntUtilsTest(methodName:String = null) {
            super(methodName);
        }
        // This is our function to test
        public static function intMin(a:int, b:int):int {
            return a < b ? a : b;
        }
        // Basic test
        public function testIntMinBasic():void {
            var ans:int = intMin(2, -2);
            assertEquals("IntMin(2, -2) should return -2", -2, ans);
        }
        // Table-driven test
        public function testIntMinTableDriven():void {
            var tests:Array = [
                {a: 0, b: 1, want: 0},
                {a: 1, b: 0, want: 0},
                {a: 2, b: -2, want: -2},
                {a: 0, b: -1, want: -1},
                {a: -1, b: 0, want: -1}
            ];
            for each (var tt:Object in tests) {
                var ans:int = intMin(tt.a, tt.b);
                assertEquals("IntMin(" + tt.a + ", " + tt.b + ") should return " + tt.want, tt.want, ans);
            }
        }
        // Benchmarking in ActionScript is not as straightforward as in Go.
        // Here's a simple timing function that could be used for basic benchmarking:
        public function benchmarkIntMin():void {
            var startTime:Number = new Date().time;
            var iterations:int = 1000000;
            for (var i:int = 0; i < iterations; i++) {
                intMin(1, 2);
            }
            var endTime:Number = new Date().time;
            var duration:Number = (endTime - startTime) / 1000; // Convert to seconds
            trace("BenchmarkIntMin: " + iterations + " iterations in " + duration + " seconds");
        }
        // This method creates a TestSuite with all the test methods
        public static function suite():TestSuite {
            var suite:TestSuite = new TestSuite();
            suite.addTest(new IntUtilsTest("testIntMinBasic"));
            suite.addTest(new IntUtilsTest("testIntMinTableDriven"));
            return suite;
        }
    }
}To run these tests, you would typically set up a test runner in your ActionScript project. The exact method depends on your development environment, but it might look something like this:
import flexunit.framework.TestSuite;
import flexunit.textui.TestRunner;
// In your main application file
var suite:TestSuite = IntUtilsTest.suite();
TestRunner.run(suite);
// Run the benchmark
var benchmark:IntUtilsTest = new IntUtilsTest();
benchmark.benchmarkIntMin();This structure mimics the Go testing approach as closely as possible within the constraints of ActionScript. Note that:
- We use FlexUnit, a popular testing framework for ActionScript, to structure our tests.
 - The 
TestCaseclass provides assertion methods likeassertEquals. - We create a 
suitemethod to group our tests, similar to how Go groups tests in a file. - Benchmarking is implemented as a simple timing function, as ActionScript doesn’t have built-in benchmarking tools like Go.
 - The output and running process will be different from Go, depending on your ActionScript development environment.
 
Remember to adapt this structure to your specific ActionScript project setup and testing needs.