Tickers in ActionScript
Our example demonstrates the use of tickers, which are used for performing actions repeatedly at regular intervals. Here’s an implementation of a ticker in ActionScript:
In this ActionScript implementation:
We create a
Timer
object that fires an event every 500 milliseconds (0.5 seconds).We add an event listener to the timer that calls the
onTick
function each time the timer fires.We start the timer immediately when the class is instantiated.
We use
setTimeout
to stop the ticker after 1600 milliseconds (1.6 seconds).In the
onTick
function, we print the current time for each tick.The
stopTicker
function stops the timer, removes the event listener, and prints a message.
To run this program:
- Save the code in a file named
TickerExample.as
. - Compile it using the ActionScript compiler.
- Run the resulting SWF file in a Flash player or browser with Flash support.
When run, this program should produce output similar to:
Note that ActionScript uses a different mechanism for timing and concurrency compared to some other languages. Instead of channels, it uses event-driven programming with timers and event listeners. This example demonstrates how to achieve similar functionality to the original code using ActionScript’s features.