Tickers in ActionScript
Our example demonstrates the use of tickers, which are used for performing actions repeatedly at regular intervals. Here’s an implementation of a ticker in ActionScript:
package {
import flash.display.Sprite;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.Event;
public class TickerExample extends Sprite {
private var ticker:Timer;
private var count:int = 0;
public function TickerExample() {
ticker = new Timer(500); // 500 milliseconds = 0.5 seconds
ticker.addEventListener(TimerEvent.TIMER, onTick);
ticker.start();
// Stop the ticker after 1600 milliseconds
setTimeout(stopTicker, 1600);
}
private function onTick(event:TimerEvent):void {
var currentTime:Date = new Date();
trace("Tick at " + currentTime.toLocaleString());
count++;
}
private function stopTicker():void {
ticker.stop();
ticker.removeEventListener(TimerEvent.TIMER, onTick);
trace("Ticker stopped");
}
}
}In this ActionScript implementation:
We create a
Timerobject that fires an event every 500 milliseconds (0.5 seconds).We add an event listener to the timer that calls the
onTickfunction each time the timer fires.We start the timer immediately when the class is instantiated.
We use
setTimeoutto stop the ticker after 1600 milliseconds (1.6 seconds).In the
onTickfunction, we print the current time for each tick.The
stopTickerfunction stops the timer, removes the event listener, and prints a message.
To run this program:
- Save the code in a file named
TickerExample.as. - Compile it using the ActionScript compiler.
- Run the resulting SWF file in a Flash player or browser with Flash support.
When run, this program should produce output similar to:
Tick at 7/1/2023 11:29:56 AM
Tick at 7/1/2023 11:29:56 AM
Tick at 7/1/2023 11:29:57 AM
Ticker stoppedNote that ActionScript uses a different mechanism for timing and concurrency compared to some other languages. Instead of channels, it uses event-driven programming with timers and event listeners. This example demonstrates how to achieve similar functionality to the original code using ActionScript’s features.