This ActionScript code demonstrates the use of timers, which are similar to the timers in the original example. Here’s a breakdown of the changes and explanations:
We use the flash.utils.Timer class to create timers in ActionScript.
Instead of channels, ActionScript uses event listeners to handle timer completion.
The time.Sleep function is replaced with another timer (delayTimer) to simulate the delay at the end of the program.
We use trace() instead of fmt.Println() for console output in ActionScript.
The concept of goroutines doesn’t exist in ActionScript, so we’ve simplified the structure to use event listeners instead.
To run this program, you would typically embed it in a Flash project or compile it with the ActionScript compiler. The output would be similar to:
Note that Timer 2 is stopped before it has a chance to fire, demonstrating how to cancel a timer before it completes.
ActionScript’s timer system provides a way to schedule code execution in the future or repeatedly at intervals, similar to the timer functionality in other languages.