Waitgroups in ActionScript
ActionScript doesn’t have built-in support for multithreading or concurrent execution like Go’s goroutines. However, we can simulate a similar behavior using timers and event-driven programming. Here’s an example that demonstrates a concept similar to WaitGroups:
This ActionScript code demonstrates a concept similar to WaitGroups. Here’s how it works:
We define a
WaitGroupExample
class that extendsSprite
, which is a basic display object in ActionScript.The
workersCompleted
variable keeps track of how many workers have finished their tasks, similar to the counter in a WaitGroup.In the constructor, we start five workers using a loop, similar to launching goroutines in the Go example.
The
startWorker
function simulates an expensive task usingsetTimeout
. This is analogous to thetime.Sleep
in the Go example.When each worker completes, it calls the
workerDone
function, which increments theworkersCompleted
counter.Once all workers have completed (when
workersCompleted
equalsTOTAL_WORKERS
), we callallWorkersCompleted
, which is similar to the functionality afterwg.Wait()
in the Go example.
To run this ActionScript code, you would typically compile it into a SWF file and run it in a Flash Player or AIR runtime environment. The output would be similar to:
Note that in ActionScript, we don’t have true concurrent execution. The workers are simulated using asynchronous callbacks, which run on the same thread. This approach doesn’t provide true parallelism but can be used to manage multiple asynchronous tasks in a way that’s conceptually similar to WaitGroups in Go.