Channel Buffering in AngelScript

import std.io;

void main() {
    // Here we create a queue of strings with a capacity of 2.
    array<string> messages(2);

    // Because this queue has a capacity, we can add these
    // values into the queue without a corresponding
    // concurrent receive.
    messages.insertLast("buffered");
    messages.insertLast("queue");

    // Later we can receive these two values as usual.
    print(messages.popFirst() + "\n");
    print(messages.popFirst() + "\n");
}

By default, AngelScript doesn’t have built-in channel or buffering concepts similar to Go. However, we can simulate a similar behavior using an array with a fixed capacity.

In this example, we create an array of strings with a capacity of 2, which acts as our “buffered channel”. We can add elements to this array without immediately removing them, simulating the buffering behavior.

The insertLast() method is used to add elements to the end of the array, similar to sending values to a channel in Go. The popFirst() method removes and returns the first element of the array, similar to receiving from a channel.

To run this program, you would typically save it in a file with a .as extension and use an AngelScript interpreter or embed it in a host application that supports AngelScript.

The output of this program would be:

buffered
queue

This example demonstrates a basic form of buffering in AngelScript, although it doesn’t provide the concurrent features that Go’s buffered channels offer. For more complex concurrent operations in AngelScript, you might need to rely on the threading capabilities of the host application or additional libraries.