Channel Directions in AngelScript
In AngelScript, we don’t have built-in channels like in some other languages. Instead, we can simulate this behavior using vectors (dynamic arrays) as a simple form of message passing.
The ping
function now takes a vector reference and adds a message to it. The pong
function takes two vector references, one for “receiving” (pings) and one for “sending” (pongs). It removes a message from the pings vector and adds it to the pongs vector.
In the main
function, we create two vectors to act as our channels. We then call ping
and pong
as before, and finally print the result.
To run this program:
This example demonstrates how we can implement directional message passing in AngelScript, even though it doesn’t have built-in channel support. The concept of send-only and receive-only channels is simulated through the function signatures and how we interact with the vectors.