Title here
Summary here
Channel synchronization can be implemented in AngelScript using a combination of threads and shared variables. Here’s an example of using a shared boolean variable to wait for a thread to finish. When waiting for multiple threads to finish, you may prefer to use a more advanced synchronization mechanism.
import std.threading;
import std.datetime;
// This is the function we'll run in a thread. The
// shared 'done' variable will be used to notify the main thread
// that this function's work is done.
void worker(shared bool &done) {
print("working...");
sleep(1000); // Sleep for 1 second
print("done\n");
// Set the shared variable to true to notify that we're done.
done = true;
}
void main() {
// Create a shared boolean variable
shared bool done = false;
// Start a worker thread, passing the shared variable
thread workerThread = thread(worker, done);
// Block until we receive a notification from the
// worker through the shared variable
while (!done) {
yield();
}
// Wait for the thread to finish
workerThread.join();
}
To run the program:
$ as channel-synchronization.as
working...done
If you removed the while (!done)
loop from this program, the program would exit before the worker
even started.
In this AngelScript version:
std.threading
module to create and manage threads.done
to synchronize between threads.worker
function takes a reference to this shared variable.done
variable to become true, yielding the CPU in each iteration.This approach mimics the channel synchronization concept from the original example, adapting it to AngelScript’s threading model.