Embed Directive in AngelScript

Here’s the translation of the Go code to AngelScript, along with the explanation in Markdown format suitable for Hugo:

Our first example demonstrates how to embed files and folders into the program at build time. AngelScript doesn’t have a built-in embed directive like Go, but we can simulate this behavior using resource files and a custom file system class.

// Import necessary modules
import string;
import array;

// Simulating embedded files with string constants
const string fileString = "hello angelscript";
const array<uint8> fileByte = array<uint8>(13);

// Custom class to simulate a virtual file system
class EmbeddedFS {
    dictionary files;

    EmbeddedFS() {
        files["folder/file1.hash"] = "123";
        files["folder/file2.hash"] = "456";
    }

    string ReadFile(const string &in filename) {
        if (files.exists(filename))
            return string(files[filename]);
        return "";
    }
}

void main() {
    // Print out the contents of the simulated single file
    print(fileString + "\n");
    print(string(fileByte) + "\n");

    // Create an instance of our embedded file system
    EmbeddedFS folder();

    // Retrieve some files from the simulated embedded folder
    string content1 = folder.ReadFile("folder/file1.hash");
    print(content1 + "\n");

    string content2 = folder.ReadFile("folder/file2.hash");
    print(content2 + "\n");
}

In this AngelScript version, we’ve simulated the embed directive functionality:

  1. We use string constants to represent embedded file contents.
  2. We create a custom EmbeddedFS class to simulate a virtual file system.
  3. The main function demonstrates how to access the “embedded” content.

To run this example in AngelScript, you would typically use an AngelScript host application. The exact method may vary depending on your setup, but it might look something like this:

$ angelscript embed-example.as
hello angelscript
hello angelscript
123
456

This example demonstrates how to simulate file embedding in AngelScript. While it doesn’t provide the same build-time embedding as Go, it showcases a way to include file-like content within your AngelScript programs.