Signals in AngelScript
Here’s the translation of the Go signals example to AngelScript, formatted in Markdown for Hugo:
Our program will demonstrate how to handle signals in AngelScript. We’ll use a similar concept to channels for communication between different parts of our program.
In this AngelScript version, we use the std.system
module to set up signal handlers. We define an enum Signal
to represent the different signal types.
The signalHandler
function is called when a signal is received. It prints the signal type and sets the done
flag to true.
In the main
function, we set up the signal handlers using system.setSignalHandler
. We then start a separate thread that runs until the done
flag is set to true. This thread simulates the goroutine in the original example.
The program waits in the main thread until the signal thread finishes, which happens when a signal is received and processed.
When we run this program, it will block waiting for a signal. By using the appropriate system command to send a SIGINT or SIGTERM signal, the program will print the signal type and then exit.
Note that the exact method to run AngelScript files and send signals may vary depending on your specific AngelScript implementation and operating system.