Timers in AngelScript
In AngelScript, we don’t have built-in timer functionality like in some other languages. Instead, we’re using a hypothetical Timer
class that provides similar functionality. Here’s how it works:
- We create a
Timer
object and set its interval (in milliseconds). - We set the timer to fire only once with
setOnce(true)
. - We add a callback function that will be called when the timer fires.
- We start the timer with
start()
.
For the first timer, we use a while loop to simulate waiting for the timer to fire. In a real application, you would typically use this time to do other work.
For the second timer, we demonstrate how to stop a timer before it fires. We create and start the timer, then immediately stop it.
Note that AngelScript doesn’t have native support for concurrency like goroutines in Go. In a real application, you’d need to implement your own threading mechanism or use one provided by the host application.
To run this script, you would need to have the AngelScript engine set up with the necessary add-ons (ScriptArray, ScriptDictionary, and DateTime). The exact method of execution would depend on how AngelScript is integrated into your application.
This example demonstrates the concept of timers in AngelScript, showing how to create, start, and stop timers, as well as how to use callback functions with timers.