Channels in Assembly Language

; Channels in Assembly Language

; In Assembly, we don't have built-in channels or goroutines.
; We'll simulate a simple message passing using memory and interrupts.

section .data
    message db 'ping', 0   ; Our message to send

section .bss
    received resb 5        ; Buffer to store received message

section .text
global _start

_start:
    ; Simulate sending a message
    mov eax, 4             ; System call for write
    mov ebx, 1             ; File descriptor 1 is stdout
    mov ecx, message       ; Address of string to output
    mov edx, 4             ; Number of bytes
    int 0x80               ; Call kernel

    ; Simulate receiving a message
    mov eax, 3             ; System call for read
    mov ebx, 0             ; File descriptor 0 is stdin
    mov ecx, received      ; Address of buffer to store input
    mov edx, 5             ; Number of bytes to read
    int 0x80               ; Call kernel

    ; Print received message
    mov eax, 4             ; System call for write
    mov ebx, 1             ; File descriptor 1 is stdout
    mov ecx, received      ; Address of string to output
    mov edx, 5             ; Number of bytes
    int 0x80               ; Call kernel

    ; Exit program
    mov eax, 1             ; System call for exit
    xor ebx, ebx           ; Return 0 status
    int 0x80               ; Call kernel

In Assembly Language, we don’t have direct equivalents for channels or goroutines. Instead, we’ve simulated a simple message passing mechanism using memory and system calls.

  1. We define our message “ping” in the data section.
  2. We allocate a buffer in the bss section to store the received message.
  3. In the _start section:
    • We first “send” the message by writing it to stdout (simulating sending to a channel).
    • We then “receive” a message by reading from stdin (simulating receiving from a channel).
    • Finally, we print the received message.

To run this program, you would need to assemble it into an object file, link it, and then execute the resulting binary. The exact commands may vary depending on your system and assembler, but it might look something like this:

$ nasm -f elf64 channels.asm
$ ld -o channels channels.o
$ ./channels
ping
ping

In this example, when you run the program, it will output “ping” (the sent message), then wait for input. When you type “ping” and press enter, it will output “ping” again (the received message).

This is a very simplified simulation of channel-like behavior. In real-world applications, more complex mechanisms like inter-process communication (IPC) or network sockets would be used for similar purposes in assembly or low-level programming.