Assembly language doesn’t have direct support for high-level concepts like interfaces, structs, or methods. However, we can simulate some of these concepts using lower-level constructs. Here’s an approximate translation:
This Assembly code approximates the concept of interfaces and method dispatch using function pointers. The measure function simulates polymorphism by accepting a pointer to a struct and a pointer to a function table (simulating a vtable).
To compile and run this program, you would typically use an assembler like NASM and a linker:
This would produce output similar to the original Go program, showing the area and perimeter calculations for a rectangle and a circle.
Note that this is a very low-level implementation and lacks many of the safety and convenience features of high-level languages. In practice, assembly language is rarely used for this kind of abstraction, but this example demonstrates how high-level concepts can be implemented at a lower level.