Maps in Assembly Language
Here’s the translation of the Go “Maps” example to Assembly Language, formatted in Markdown suitable for Hugo:
section .data
map_msg db "map: ", 0
v1_msg db "v1: ", 0
v3_msg db "v3: ", 0
len_msg db "len: ", 0
prs_msg db "prs: ", 0
k1 db "k1", 0
k2 db "k2", 0
k3 db "k3", 0
foo db "foo", 0
bar db "bar", 0
section .bss
map resb 100 ; Reserve space for our "map"
section .text
global _start
_start:
; Initialize our "map"
mov byte [map], 0
; Set key/value pairs
mov al, 7
mov [map + 'k' - 'a'], al
mov al, 13
mov [map + 'k' - 'a' + 1], al
; Print the map
mov eax, 4
mov ebx, 1
mov ecx, map_msg
mov edx, 5
int 0x80
call print_map
; Get a value for a key
mov al, [map + 'k' - 'a']
add al, '0'
mov [v1_msg + 4], al
mov eax, 4
mov ebx, 1
mov ecx, v1_msg
mov edx, 5
int 0x80
; Try to get a non-existent key
mov al, [map + 'k' - 'a' + 2]
add al, '0'
mov [v3_msg + 4], al
mov eax, 4
mov ebx, 1
mov ecx, v3_msg
mov edx, 5
int 0x80
; Print the length of the map
mov al, 2
add al, '0'
mov [len_msg + 5], al
mov eax, 4
mov ebx, 1
mov ecx, len_msg
mov edx, 6
int 0x80
; Delete a key/value pair
mov byte [map + 'k' - 'a' + 1], 0
; Print the map again
mov eax, 4
mov ebx, 1
mov ecx, map_msg
mov edx, 5
int 0x80
call print_map
; Clear the map
mov ecx, 26
xor eax, eax
mov edi, map
rep stosb
; Print the empty map
mov eax, 4
mov ebx, 1
mov ecx, map_msg
mov edx, 5
int 0x80
call print_map
; Check if a key exists
mov al, [map + 'k' - 'a' + 1]
cmp al, 0
sete al
add al, '0'
mov [prs_msg + 5], al
mov eax, 4
mov ebx, 1
mov ecx, prs_msg
mov edx, 6
int 0x80
; Exit the program
mov eax, 1
xor ebx, ebx
int 0x80
print_map:
; This is a simplified version of printing the map
mov eax, 4
mov ebx, 1
mov ecx, map
mov edx, 26
int 0x80
ret
This Assembly Language code attempts to replicate the functionality of the Go Maps example. However, it’s important to note that Assembly Language doesn’t have built-in data structures like maps. This example uses a very simplified representation of a map, where each letter of the alphabet corresponds to an index in a 26-byte array.
The code demonstrates:
- Creating an “empty map” by reserving space in memory.
- Setting key/value pairs by storing values at specific memory locations.
- Retrieving values for keys by accessing specific memory locations.
- Deleting a key/value pair by setting the value to 0.
- Clearing the entire map by setting all values to 0.
- Checking if a key exists by comparing its value to 0.
This is a very basic and limited implementation. In real-world assembly programming, you would typically use more complex data structures and memory management to implement map-like functionality.
The code uses Linux system calls for input/output operations. To run this program, you would need to assemble it into an object file, link it, and then execute the resulting binary on a Linux system.
$ nasm -f elf64 maps.asm
$ ld -o maps maps.o
$ ./maps
Note that this is a significantly simplified version and doesn’t fully replicate all the features of Go’s maps. Assembly language is much lower level and doesn’t provide such high-level abstractions out of the box.