Random Numbers in Assembly Language
This Assembly Language code demonstrates the generation of random numbers, similar to the original example. Here’s an explanation of the key parts:
We define format strings for printing integers and floats.
The
main
function is our entry point.To generate random integers between 0 and 99:
- We call the
rand
function. - We use the
div
instruction to get the remainder when divided by 100. - We print the result using
printf
.
- We call the
To generate a random float between 0.0 and 1.0:
- We call
rand
and convert the result to a float. - We divide by
RAND_MAX
to get a value between 0 and 1. - We print the result using
printf
.
- We call
To generate random floats between 5.0 and 10.0:
- We follow a similar process as above.
- We multiply the result by 5 and add 5 to shift the range.
- We generate two such numbers and print them.
Note that this implementation uses the C standard library’s rand()
function, which may not provide the same level of randomness as Go’s math/rand/v2
package. In a real-world scenario, you might want to use a more sophisticated random number generator.
Also, Assembly Language doesn’t have built-in support for floating-point operations in the same way high-level languages do. We’re using SSE (Streaming SIMD Extensions) instructions for floating-point arithmetic here.
To run this program, you would need to assemble it, link it with the C standard library, and then execute the resulting binary. The exact commands would depend on your operating system and assembler.