Select in Assembly Language
Assembly language doesn’t have direct equivalents for many high-level concepts like channels or goroutines. However, we can demonstrate a similar concept using interrupts and polling to simulate concurrent operations.
section .data
msg1 db 'received one', 0
msg2 db 'received two', 0
fmt db '%s', 10, 0 ; Format string for printf
section .text
extern printf
global main
main:
; Set up stack frame
push rbp
mov rbp, rsp
; Initialize counter
mov r12, 0
.loop:
; Check if we've printed both messages
cmp r12, 2
je .done
; Simulate select by checking flags
test byte [timer1], 1
jnz .print_one
test byte [timer2], 1
jnz .print_two
; If neither flag is set, continue looping
jmp .loop
.print_one:
; Print "received one"
mov rdi, fmt
mov rsi, msg1
xor rax, rax
call printf
; Clear the flag and increment counter
mov byte [timer1], 0
inc r12
jmp .loop
.print_two:
; Print "received two"
mov rdi, fmt
mov rsi, msg2
xor rax, rax
call printf
; Clear the flag and increment counter
mov byte [timer2], 0
inc r12
jmp .loop
.done:
; Clean up stack frame and return
mov rsp, rbp
pop rbp
xor rax, rax
ret
section .bss
timer1 resb 1
timer2 resb 1
section .text
global TIMER1_ISR
global TIMER2_ISR
TIMER1_ISR:
mov byte [timer1], 1
iretq
TIMER2_ISR:
mov byte [timer2], 1
iretq
This Assembly code simulates the behavior of the original example using a different approach:
We define two messages: “received one” and “received two”.
The
main
function contains a loop that checks two flags (timer1
andtimer2
) repeatedly.When a flag is set, the corresponding message is printed, the flag is cleared, and a counter is incremented.
The loop continues until both messages have been printed.
We define two interrupt service routines (ISRs) that set the flags when called. These ISRs would be triggered by hardware timers in a real system.
To run this program, you would need to:
- Assemble the code into an object file.
- Link it with a C runtime that provides
printf
. - Set up the interrupt descriptor table to use the defined ISRs.
- Configure hardware timers to trigger the interrupts after 1 and 2 seconds respectively.
This Assembly implementation doesn’t truly run concurrently like the original example. Instead, it uses interrupts to simulate concurrent events and polls flags in a loop to check for these events. This approach is more typical in low-level systems programming where true concurrency might not be available.
The output would be similar to the original, with “received one” printed after about 1 second and “received two” after about 2 seconds, although the exact timing would depend on the system’s timer resolution and interrupt latency.