Timeouts in Assembly Language
Assembly Language doesn’t have direct equivalents for many high-level concepts in Go, such as goroutines, channels, or built-in timing functions. However, we can demonstrate a simplified version of the timeout concept using a loop and a counter.
This Assembly code simulates the concept of timeouts using a simple loop counter. Here’s how it works:
We define our result and timeout messages in the data section.
In the
_start
section, we simulate two operations with different timeouts:- The first operation has a shorter timeout (represented by a smaller loop count).
- The second operation has a longer timeout (represented by a larger loop count).
The
wait_loop
function simulates waiting by decrementing the loop counter (ECX register) until it reaches zero.If the loop completes before timeout (carry flag is not set), we print the result. Otherwise, we print the timeout message.
The
print_string
function is a utility to print the string pointed to by the EDX register.
This code doesn’t truly implement parallel execution or precise timing as in the original Go example. In real Assembly programming, implementing such features would require using system-specific timer interrupts or multi-threading capabilities, which are beyond the scope of this basic example.
To run this program, you would typically assemble it into an object file, link it, and then execute the resulting binary. The exact commands may vary depending on your assembler and operating system.
This output simulates the behavior of the original Go program, where the first operation times out, but the second operation completes successfully.