Rate Limiting in C
Our rate limiting implementation uses a simple timer approach with sleep
functions to control the rate of execution. We’ll use POSIX threads to simulate concurrent execution.
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#include <time.h>
#define REQUESTS 5
#define BURST_SIZE 3
void *process_requests(void *arg);
void *bursty_limiter(void *arg);
int main() {
pthread_t thread1, thread2;
// Process regular requests
pthread_create(&thread1, NULL, process_requests, NULL);
pthread_join(thread1, NULL);
// Process bursty requests
pthread_create(&thread2, NULL, bursty_limiter, NULL);
pthread_join(thread2, NULL);
return 0;
}
void *process_requests(void *arg) {
for (int i = 1; i <= REQUESTS; i++) {
usleep(200000); // Sleep for 200 milliseconds
printf("request %d %ld\n", i, time(NULL));
}
return NULL;
}
void *bursty_limiter(void *arg) {
int bursty_requests[REQUESTS] = {1, 2, 3, 4, 5};
for (int i = 0; i < REQUESTS; i++) {
if (i < BURST_SIZE) {
printf("request %d %ld\n", bursty_requests[i], time(NULL));
} else {
usleep(200000); // Sleep for 200 milliseconds
printf("request %d %ld\n", bursty_requests[i], time(NULL));
}
}
return NULL;
}
This C implementation simulates rate limiting using the following approach:
We define two functions:
process_requests
andbursty_limiter
.The
process_requests
function simulates basic rate limiting by processing requests with a 200-millisecond delay between each request.The
bursty_limiter
function simulates bursty rate limiting. It processes the first three requests immediately (simulating the burst), then adds a 200-millisecond delay for the remaining requests.In the
main
function, we create two threads to run these functions concurrently.
To compile and run the program:
$ gcc -o rate_limiting rate_limiting.c -lpthread
$ ./rate_limiting
The output will show the first batch of requests handled once every ~200 milliseconds:
request 1 1621234567
request 2 1621234567
request 3 1621234567
request 4 1621234568
request 5 1621234568
For the second batch (bursty requests), you’ll see the first 3 processed immediately, followed by the remaining 2 with ~200ms delays:
request 1 1621234568
request 2 1621234568
request 3 1621234568
request 4 1621234568
request 5 1621234569
Note that this C implementation is a simplified version of the rate limiting concept. In a real-world scenario, you might want to use more sophisticated timing mechanisms and consider thread-safety issues.
The C language doesn’t have built-in constructs for channels or tickers like Go, so we’ve simulated these concepts using sleep functions and POSIX threads. This approach gives a basic understanding of rate limiting, although it’s not as elegant or precise as the Go implementation.