Rate Limiting in C
Our rate limiting implementation uses a simple timer approach with sleep
functions to control the rate of execution. We’ll use POSIX threads to simulate concurrent execution.
This C implementation simulates rate limiting using the following approach:
We define two functions:
process_requests
andbursty_limiter
.The
process_requests
function simulates basic rate limiting by processing requests with a 200-millisecond delay between each request.The
bursty_limiter
function simulates bursty rate limiting. It processes the first three requests immediately (simulating the burst), then adds a 200-millisecond delay for the remaining requests.In the
main
function, we create two threads to run these functions concurrently.
To compile and run the program:
The output will show the first batch of requests handled once every ~200 milliseconds:
For the second batch (bursty requests), you’ll see the first 3 processed immediately, followed by the remaining 2 with ~200ms delays:
Note that this C implementation is a simplified version of the rate limiting concept. In a real-world scenario, you might want to use more sophisticated timing mechanisms and consider thread-safety issues.
The C language doesn’t have built-in constructs for channels or tickers like Go, so we’ve simulated these concepts using sleep functions and POSIX threads. This approach gives a basic understanding of rate limiting, although it’s not as elegant or precise as the Go implementation.