We often want to execute code at some point in the future, or repeatedly at some interval. Chapel’s built-in timer features make both of these tasks easy. We’ll look at timers in this example.
The first timer will fire ~2s after we start the program, but the second should be stopped before it has a chance to fire.
In this Chapel version:
We use the Time module for timer and sleep functionality.
Instead of channels, we use Chapel’s sync and begin constructs for concurrency.
The Timer class in Chapel is used to measure elapsed time, rather than scheduling future events.
We use sleep() to simulate waiting, as Chapel doesn’t have a direct equivalent to Go’s timer channels.
The elapsed() method is used to check if the timer was stopped before the sleep completed.
This example demonstrates basic timer usage in Chapel, although the semantics differ slightly from Go due to language differences.