Channel Directions in CLIPS
Channel directions in Java can be simulated using BlockingQueues, which provide thread-safe operations for adding and removing elements. We’ll use LinkedBlockingQueue
to demonstrate this concept.
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.BlockingQueue;
public class ChannelDirections {
// This ping function only accepts a queue for sending values.
// It would be a runtime error to try to receive from this queue.
public static void ping(BlockingQueue<String> pings, String msg) throws InterruptedException {
pings.put(msg);
}
// The pong function accepts one queue for receives (pings)
// and a second for sends (pongs).
public static void pong(BlockingQueue<String> pings, BlockingQueue<String> pongs) throws InterruptedException {
String msg = pings.take();
pongs.put(msg);
}
public static void main(String[] args) throws InterruptedException {
BlockingQueue<String> pings = new LinkedBlockingQueue<>(1);
BlockingQueue<String> pongs = new LinkedBlockingQueue<>(1);
ping(pings, "passed message");
pong(pings, pongs);
System.out.println(pongs.take());
}
}
In this Java example, we use BlockingQueue<String>
to simulate channel-like behavior. The LinkedBlockingQueue
class provides thread-safe operations that block when the queue is full (for put()
) or empty (for take()
).
The ping
function only accepts a queue for sending values. It uses the put()
method to send a message.
The pong
function accepts two queues: one for receiving (pings
) and one for sending (pongs
). It uses take()
to receive a message from pings
and put()
to send it to pongs
.
In the main
method, we create two queues with a capacity of 1 to simulate unbuffered channels. We then call ping
and pong
in sequence, and finally print the received message.
To run the program:
$ javac ChannelDirections.java
$ java ChannelDirections
passed message
This example demonstrates how to simulate channel directions in Java using BlockingQueues. While Java doesn’t have built-in channel primitives like Go, the BlockingQueue interface provides similar functionality for inter-thread communication.