Embed Directive in C++

Here’s the translation of the Go code to C++, formatted in Markdown suitable for Hugo:

Our first example demonstrates how to include arbitrary files and folders in the C++ binary at build time. This is similar to resource embedding in other languages.

#include <iostream>
#include <fstream>
#include <string>
#include <vector>

// In C++, we don't have a direct equivalent to Go's embed directive.
// Instead, we can use a technique called "resource embedding" or "binary embedding".
// This often involves converting files to C++ arrays at compile time.

// For this example, let's assume we have a utility that converts files to C++ arrays.
// The following would be the result of such a conversion:

const char fileString[] = {
    // Content of folder/single_file.txt
    'h', 'e', 'l', 'l', 'o', ' ', 'c', '+', '+', '\n', '\0'
};

const unsigned char fileByte[] = {
    // Content of folder/single_file.txt as bytes
    104, 101, 108, 108, 111, 32, 99, 43, 43, 10
};

// For multiple files, we might have something like this:
const char file1_hash[] = "123\n";
const char file2_hash[] = "456\n";

int main() {
    // Print out the contents of 'single_file.txt'
    std::cout << fileString;
    std::cout << std::string(fileByte, fileByte + sizeof(fileByte));

    // Retrieve some files from the embedded data
    std::cout << file1_hash;
    std::cout << file2_hash;

    return 0;
}

To use this approach, you would need to set up a build process that converts your files into C++ arrays before compilation. This could be done using custom scripts or build system rules.

Here’s how you might compile and run this program:

$ g++ -o embed-example embed-example.cpp
$ ./embed-example
hello c++
hello c++
123
456

This technique allows you to include file contents directly in your binary, which can be useful for resources that need to be bundled with your application. However, it’s important to note that this approach increases your binary size and doesn’t provide the same level of flexibility as runtime file loading.

For more complex scenarios, you might consider using a resource compiler or a library specifically designed for resource embedding in C++.