Here’s the translation of the Go code to C++, formatted in Markdown suitable for Hugo:
Our first example demonstrates how to include arbitrary files and folders in the C++ binary at build time. This is similar to resource embedding in other languages.
To use this approach, you would need to set up a build process that converts your files into C++ arrays before compilation. This could be done using custom scripts or build system rules.
Here’s how you might compile and run this program:
This technique allows you to include file contents directly in your binary, which can be useful for resources that need to be bundled with your application. However, it’s important to note that this approach increases your binary size and doesn’t provide the same level of flexibility as runtime file loading.
For more complex scenarios, you might consider using a resource compiler or a library specifically designed for resource embedding in C++.