Stateful Goroutines in C++

Our example demonstrates the use of stateful goroutines for managing shared state. In C++, we’ll use threads and a mutex to achieve similar functionality. This approach aligns with C++’s thread-based concurrency model.

#include <iostream>
#include <thread>
#include <mutex>
#include <atomic>
#include <unordered_map>
#include <vector>
#include <random>
#include <chrono>

// These structs encapsulate read and write operations
struct ReadOp {
    int key;
    std::promise<int> resp;
};

struct WriteOp {
    int key;
    int val;
    std::promise<bool> resp;
};

int main() {
    // We'll count how many operations we perform
    std::atomic<uint64_t> readOps(0);
    std::atomic<uint64_t> writeOps(0);

    // Channels are replaced with thread-safe queues
    std::queue<ReadOp> reads;
    std::queue<WriteOp> writes;
    std::mutex queueMutex;

    // This lambda function represents our stateful goroutine
    auto stateManager = [&]() {
        std::unordered_map<int, int> state;
        while (true) {
            std::unique_lock<std::mutex> lock(queueMutex);
            if (!reads.empty()) {
                auto read = std::move(reads.front());
                reads.pop();
                lock.unlock();
                read.resp.set_value(state[read.key]);
            } else if (!writes.empty()) {
                auto write = std::move(writes.front());
                writes.pop();
                lock.unlock();
                state[write.key] = write.val;
                write.resp.set_value(true);
            } else {
                lock.unlock();
                std::this_thread::yield();
            }
        }
    };

    // Start the state manager thread
    std::thread stateThread(stateManager);

    // Start 100 read threads
    std::vector<std::thread> readThreads;
    for (int r = 0; r < 100; ++r) {
        readThreads.emplace_back([&]() {
            std::random_device rd;
            std::mt19937 gen(rd());
            std::uniform_int_distribution<> dis(0, 4);
            for (int i = 0; i < 100; ++i) {
                ReadOp read{dis(gen), std::promise<int>()};
                auto future = read.resp.get_future();
                {
                    std::lock_guard<std::mutex> lock(queueMutex);
                    reads.push(std::move(read));
                }
                future.get();
                readOps++;
                std::this_thread::sleep_for(std::chrono::milliseconds(1));
            }
        });
    }

    // Start 10 write threads
    std::vector<std::thread> writeThreads;
    for (int w = 0; w < 10; ++w) {
        writeThreads.emplace_back([&]() {
            std::random_device rd;
            std::mt19937 gen(rd());
            std::uniform_int_distribution<> keyDis(0, 4);
            std::uniform_int_distribution<> valDis(0, 99);
            for (int i = 0; i < 10; ++i) {
                WriteOp write{keyDis(gen), valDis(gen), std::promise<bool>()};
                auto future = write.resp.get_future();
                {
                    std::lock_guard<std::mutex> lock(queueMutex);
                    writes.push(std::move(write));
                }
                future.get();
                writeOps++;
                std::this_thread::sleep_for(std::chrono::milliseconds(1));
            }
        });
    }

    // Let the threads work for a second
    std::this_thread::sleep_for(std::chrono::seconds(1));

    // Wait for all threads to finish
    for (auto& t : readThreads) t.join();
    for (auto& t : writeThreads) t.join();

    // Report the operation counts
    std::cout << "readOps: " << readOps << std::endl;
    std::cout << "writeOps: " << writeOps << std::endl;

    return 0;
}

This C++ version uses threads instead of goroutines, and a mutex-protected queue instead of channels. The state is managed by a single thread, similar to the goroutine in the original example.

To run the program, compile it with C++11 or later support:

$ g++ -std=c++11 -pthread stateful_threads.cpp -o stateful_threads
$ ./stateful_threads
readOps: 10000
writeOps: 100

The program demonstrates a thread-based approach to state management. While it’s more complex than a simple mutex-based solution, it can be useful in scenarios involving multiple synchronization primitives or when direct mutex management would be error-prone. Choose the approach that makes your program’s correctness easiest to understand and verify.