Title here
Summary here
Here’s the translation of the Go code to D Programming Language, formatted in Markdown suitable for Hugo:
Our first program demonstrates embedding files and folders into the binary at build time. Here’s the full source code:
import std.stdio;
import std.file;
// In D, we don't have a direct equivalent to Go's embed directive.
// Instead, we can use string mixins or compile-time file reading.
// Read file contents at compile-time
enum fileString = import("folder/single_file.txt");
// Read file contents as bytes at compile-time
enum fileByte = cast(immutable(ubyte)[])import("folder/single_file.txt");
// For multiple files, we can use an associative array
enum folder = [
"folder/single_file.txt": import("folder/single_file.txt"),
"folder/file1.hash": import("folder/file1.hash"),
"folder/file2.hash": import("folder/file2.hash")
];
void main()
{
// Print out the contents of `single_file.txt`
write(fileString);
write(cast(string)fileByte);
// Retrieve some files from the embedded folder
write(folder["folder/file1.hash"]);
write(folder["folder/file2.hash"]);
}
In D, we don’t have a direct equivalent to the embed
directive. Instead, we use the import
expression, which reads files at compile-time. This allows us to embed file contents directly into our executable.
To run this example, first create the necessary files:
$ mkdir -p folder
$ echo "hello d" > folder/single_file.txt
$ echo "123" > folder/file1.hash
$ echo "456" > folder/file2.hash
Then compile and run the D program:
$ dmd -run embed_example.d
hello d
hello d
123
456
In this D version:
import
expression to read file contents at compile-time.enum
keyword is used to ensure these operations happen at compile-time.This approach embeds the file contents directly into the executable, achieving a similar result to Go’s embed
directive.