In D, generics are implemented using templates. The syntax is different from Go, but the concept is similar. Here are the key differences and adaptations:
Instead of using square brackets for type parameters, D uses parentheses.
D doesn’t have a comparable constraint like Go. Instead, it uses implicit constraints based on how the type is used in the function. In this case, the slicesIndex function implicitly requires that T can be compared with ==.
D’s standard library already provides a countUntil function that does what our slicesIndex function does, so we use that in the implementation.
D uses classes for reference types, so our List is implemented as a class rather than a struct.
D doesn’t have an exact equivalent to Go’s any type. In D, templates can be used with any type unless constraints are explicitly specified.
In D, we don’t need to specify type parameters when calling generic functions or constructing generic types if the compiler can infer the types.
When you run this program, you should see output similar to:
This example demonstrates how D handles generics, which allows for writing flexible, reusable code that works with multiple types.