Recover in D Programming Language
D makes it possible to recover from an error, by using the try-catch
mechanism. A catch
block can stop an exception from aborting the program and let it continue with execution instead.
An example of where this can be useful: a server wouldn’t want to crash if one of the client connections exhibits a critical error. Instead, the server would want to close that connection and continue serving other clients.
To run the program, save it as recover.d
and use the D compiler:
In D, we use try-catch
blocks to handle exceptions, which is similar to recovering from panics in other languages. The catch
block catches any exceptions thrown in the try
block, allowing the program to continue execution rather than crashing.
The main difference from some other languages is that D uses exceptions for error handling, which are more structured and provide more information than simple panics. This allows for more fine-grained error handling and recovery.