Stateful Goroutines in D Programming Language
In this example, we’ll explore how to manage state using channels and threads in D. This approach aligns with D’s philosophy of sharing memory by communicating and having each piece of data owned by exactly one thread.
In this D version, we use std.concurrency
to create threads and communicate between them using messages. The spawn
function is used to create new threads, and send
and receive
functions are used for inter-thread communication.
The state is managed by a dedicated thread (stateThread
) that owns a private state
associative array. Other threads send read and write requests to this thread using ReadOp
and WriteOp
structs.
We create 100 read threads and 10 write threads, each continuously sending requests to the state thread. The number of operations is tracked using atomic operations to ensure thread-safety.
After letting the threads run for a second, we print out the total number of read and write operations performed.
To run this program:
This approach demonstrates how to use message passing and dedicated threads for state management in D. It’s particularly useful in scenarios where you need to manage complex shared state or when dealing with multiple synchronization primitives would be error-prone. Choose the approach that feels most natural and makes it easiest to reason about the correctness of your program.