In Dart, we can use Stream and StreamController to mimic the behavior of channels. While Dart doesn’t have built-in channel direction specifications like Go, we can achieve similar functionality using StreamController and StreamSink.
To run the program:
In this Dart version:
We use StreamController to create streams that act like channels.
The ping function takes a StreamSink which only allows adding elements (sending).
The pong function takes a Stream for receiving and a StreamSink for sending.
In the main function, we create two StreamControllers to manage our streams.
We use controller.sink for sending and controller.stream for receiving.
The async and await keywords are used to handle asynchronous operations.
We close the controllers at the end to prevent memory leaks.
While Dart doesn’t have the same compile-time channel direction checks as Go, this approach provides similar functionality and type safety at runtime.