Title here
Summary here
In Dart, we can use Stream and StreamController to mimic the behavior of channels. While Dart doesn’t have built-in channel direction specifications like Go, we can achieve similar functionality using StreamController and StreamSink.
import 'dart:async';
// This `ping` function only accepts a StreamSink for sending
// values. It would be a runtime error to try to receive on this sink.
void ping(StreamSink<String> pings, String msg) {
  pings.add(msg);
}
// The `pong` function accepts one Stream for receives
// (`pings`) and a StreamSink for sends (`pongs`).
void pong(Stream<String> pings, StreamSink<String> pongs) async {
  String msg = await pings.first;
  pongs.add(msg);
}
void main() async {
  final pingsController = StreamController<String>();
  final pongsController = StreamController<String>();
  ping(pingsController.sink, "passed message");
  pong(pingsController.stream, pongsController.sink);
  print(await pongsController.stream.first);
  // Close the controllers to prevent memory leaks
  await pingsController.close();
  await pongsController.close();
}To run the program:
$ dart run channel_directions.dart
passed messageIn this Dart version:
StreamController to create streams that act like channels.ping function takes a StreamSink which only allows adding elements (sending).pong function takes a Stream for receiving and a StreamSink for sending.main function, we create two StreamControllers to manage our streams.controller.sink for sending and controller.stream for receiving.async and await keywords are used to handle asynchronous operations.While Dart doesn’t have the same compile-time channel direction checks as Go, this approach provides similar functionality and type safety at runtime.