Channels in Dart
In Dart, we can use Stream
and StreamController
to achieve similar functionality to channels. Here’s an example that demonstrates the concept:
In this example:
We create a
StreamController
withStreamController<String>()
. This is similar to creating a channel in Go.To send a value into the stream, we use the
add
method on theStreamController
. We wrap this in aFuture.microtask
to simulate the asynchronous nature of Go’s goroutines.To receive a value from the stream, we use
await messages.stream.first
. This is similar to receiving from a channel in Go.We print the received message.
Finally, we close the
StreamController
to free up resources.
When we run the program, the “ping” message is successfully passed from one asynchronous operation to another via our stream.
By default, Dart’s streams are asynchronous, which means that sends and receives don’t block. However, by using await
, we can achieve a similar blocking behavior to Go’s channels. This property allowed us to wait for the “ping” message at the end of our program without having to use any other synchronization mechanism.
Note that while Go’s channels are designed for concurrent programming with goroutines, Dart’s streams are more general-purpose and can be used in both synchronous and asynchronous contexts. For more complex concurrency patterns in Dart, you might want to look into the Isolate
class, which provides true parallel execution.