To run this Elm program, you would typically compile it to JavaScript and run it in a browser or with Node.js. Here’s an example of how you might see the output:
The first timer will fire ~2s after we start the program, but the second should be cancelled before it has a chance to fire.
In Elm, we use the Time module and Process.sleep to create delays. Instead of channels, we use Tasks, which can be performed or attempted. The Task.cancel function allows us to cancel a task before it completes.
Note that Elm is a purely functional language, so side effects like logging are handled through the Debug.log function in this example. In a real application, you’d typically use the Elm Architecture to handle effects and update your view.
Elm doesn’t have direct equivalents to Go’s goroutines, but it provides its own mechanisms for handling asynchronous operations in a functional and type-safe manner.