Channels in F#
open System
open System.Threading
// Create a new channel with MailboxProcessor
let messages = MailboxProcessor.Start(fun inbox -> async {
while true do
let! msg = inbox.Receive()
printfn "%s" msg
})
// Send a value into the channel
async {
do! Async.Sleep 100 // simulate some work
messages.Post "ping"
} |> Async.Start
// Receive a value from the channel
let msg = messages.PostAndReply(fun replyChannel -> "get")
printfn "%s" msgIn F#, we use MailboxProcessor to mimic the behavior of channels. MailboxProcessor provides a message-passing and agent-based programming model which is similar to channels in some ways.
We create a new
MailboxProcessorthat continuously receives messages and prints them.To send a message, we use the
Postmethod of theMailboxProcessor. We wrap this in an async block to simulate the behavior of a goroutine.To receive a message, we use the
PostAndReplymethod. This sends a message to theMailboxProcessorand waits for a reply, which in this case is the next message in the queue.
When we run the program, the “ping” message is successfully passed from one asynchronous operation to another via our MailboxProcessor.
$ dotnet fsi channels.fsx
pingBy default, MailboxProcessor operations are asynchronous, which allowed us to wait at the end of our program for the “ping” message without having to use any other synchronization.
While F# doesn’t have built-in channels like Go, the MailboxProcessor provides a powerful way to handle concurrent operations and message passing between different parts of your program.