Enums in F#
Our enum type ServerState
has an underlying int
type.
The possible values for ServerState
are defined as constants. Each constant gives a named value corresponding to different server states.
By implementing a custom toString
function, values of ServerState
can be printed out or converted to strings.
If we have a value of type int
, we cannot pass it to transition
; the compiler will complain about type mismatch. This provides some degree of compile-time type safety for enums.
To run the program, compile it using fsharpc
and then execute the built binary.
This example demonstrates how to use discriminated unions and pattern matching to create enums in F#, as well as defining and using helper functions to operate on these enums.