Closing Channels in GDScript
In GDScript, we can demonstrate the concept of closing channels using a custom implementation, as GDScript doesn’t have built-in channels. We’ll use a custom Channel
class to simulate the behavior.
In this example, we create a custom Channel
class to simulate the behavior of channels. The _ready
function acts as our main function, where we set up the jobs channel and create a worker thread.
We send three jobs to the worker over the jobs
channel, then close it. The worker thread receives jobs until the channel is closed, then notifies completion through the done
channel.
After waiting for the worker to finish, we attempt to receive from the closed jobs
channel to demonstrate that it returns false
for the second value when the channel is closed and empty.
To run this script, save it as a .gd
file and attach it to a Node in your Godot scene. The output will be similar to the original example:
Note that GDScript doesn’t have built-in support for channels or goroutines, so we’ve simulated these concepts using threads and a custom Channel class. The overall structure and behavior remain similar to the original example, demonstrating the concept of closing channels in a GDScript context.