Command Line Flags in GDScript
Here’s the translation of the Go code to GDScript, with explanations in Markdown format suitable for Hugo:
Command-line flags are a common way to specify options for command-line programs. For example, in wc -l
the -l
is a command-line flag.
GDScript doesn’t have built-in support for command-line flag parsing like Go’s flag
package. However, we can implement a simple flag parsing system using Godot’s OS.get_cmdline_args()
function. Here’s an example of how we might implement this:
In this GDScript example, we’re using a simple string matching approach to parse command-line arguments. The parse_args
function looks for arguments that start with --
and have a =
character to separate the flag name from its value.
To run this script, you would save it as command_line_flags.gd
and run it using the Godot command-line tool:
Note that unlike the Go version, this simple implementation doesn’t automatically generate help text or handle errors for undefined flags. You would need to implement these features manually if needed.
Also, in GDScript, we don’t have the concept of pointers, so we’re directly modifying the variables instead of using pointers.
Remember that this is a basic implementation and might not be suitable for complex command-line applications. For more robust command-line parsing in Godot projects, you might want to consider using a third-party argument parsing library or implementing a more sophisticated system.