Here’s the translation of the Go code to GDScript, formatted in Markdown suitable for Hugo:
Our first program will demonstrate how to create subcommands with their own sets of flags. This is similar to how command-line tools like git have different subcommands (e.g., git commit, git push) with their own options.
To run this program, save it as command_line_subcommands.gd and use the Godot command-line interface:
Note that GDScript doesn’t have built-in command-line argument parsing like Go’s flag package. We’ve implemented a basic parsing mechanism to demonstrate the concept. In a real-world scenario, you might want to use a more robust argument parsing solution or create a more comprehensive custom implementation.
Also, GDScript is typically used within the Godot game engine, so running it as a standalone script like this is not a common use case. However, this example demonstrates how you could implement command-line-like behavior in a Godot project or tool.
Next, we’ll look at environment variables, another common way to parameterize programs.