Title here
Summary here
Constants are values that cannot be changed once declared. In this example, we’ll see how to work with constants in GDScript.
# declare a constant value
const S = "constant"
func _ready():
print(S)
const N = 500000000
const D = 3e20 / N
print(D)
# Constant expressions perform arithmetic with arbitrary precision.
print(int(D))
# A number can be given a type by using it in a context that requires one,
# such as a variable assignment or function call. For example, here math.sin expects a float.
print(sin(float(N)))
To run the program, save the code in a .gd
file, and add it to a node in your Godot project.
$ godot
Here’s the output you can expect:
"constant"
600000000.0
600000000
-0.28470407323754404
Now that we can work with constants in GDScript, let’s learn more about the language.